.png)

How2Animate Team

James Lyons
I became a professional animator 20 years ago after graduating from Animation Mentor. Since then I have worked in the games industry on some great projects. I started How2Animate in 2016 with a view to create a series of highly accessible animation tutorials for beginner animators to learn from. I specialise in teaching third person animation, rigging, pipelines and cutscenes.
GoldenEye 007 Reloaded - PS3, Xbox 360
Rio (Blue Sky Studios) Game PS3, Xbox 360, Wii and PC
GoldenEye 007 - Wii
Deadspace Extraction Wii
James Bond: Quantum of Solace PS2
The Mummy 3: Tomb of the Dragon Emperor - Wii and PS2
Pirates of the Caribbean: At World's End - Wii, PS2 and PC
Lola and the Giant (Daydream Google VR)
Balloon Chair Death Match (VIVE)
Assassins Creed: Chronicles (XBOX One & PS4)
GunSight (Samsung Gear VR)
Hunters Gate (Daydream VR)
Fable Legends (Unpublished)
Adventure Time Pirates of the Enciridion (Xbox One, Switch)
Arise (ARKIT)
Dreamworks Dragons: Dawn of New Riders (Xbox One, Switch)
Crackdown 3
The Void Jumunji - Reverse the Curse
Homefront: The Revolution
Little Orpheus (Apple Arcade)
Still Wakes the Deep
Vampire the Masquerade: Bloodlines 2
Credits

George Hoskins
I'm a BAFTA-winning Senior Animator, most recently recognised for his work on the critically acclaimed survival-action title Atomfall . With a career defined by high-fidelity character and gameplay animation, I played a pivotal role in Rebellion’s development team, contributing to the studio’s reputation for immersive and atmospheric world-building.
My expertise encompasses the full animation pipeline, including advanced motion capture (mocap) implementation, hand-keyed character performance, and technical animation for PC and console platforms. I specialise in teaching viewport first person animation.
Credits
Alien DeathStorm
AtomFall
Vampire the Masquerade: Bloodlines 2